American Problems
Mr. Charon
American Foreign Policy





I. The Purpose of this Simulation is to teach the following foreign policy concepts:
      1 - Collective Security
      2 - Balance of Power
      3 - Sovereignty
      4 - National Responsibility
      5 - Diplomacy


II. Divisions of the Simulation:
      1 - Proposal Sessions
      2 - Debate Sessions
      3 - Voting Periods
      4 - Reality Sessions
      5 - Move Sessions
           (includes Optional OPEC meetings and meetings of the World Court)



Countries make proposals to solve crises and lessen international tension. Proposals are written and submitted to the Chairman, who accepts the first three. Proposals are written on the board eg:

1) U.S. proposes: Iran will abandon all ambitions regarding nuclear power

2) Israel proposes: All Arab nations will recognize Israel as a sovereign state

3) North Korea proposes:
The U.S. will withdraw its troops from South Korea and the Koreas will be reunited



1) RULES OF DISCUSSION (for each proposal):
    One minute affirmative
    One minute negative
    One minute affirmative
    One minute negative
2) Proposal passes with plurality vote

3) Censure may be used to stop a nation from speaking for a one day limit

4) Expulsion from U.N. with a 2/3 vote of nations present


Voting is on proposals only - procedural motions are voted on during the DEBATE SESSION. Each country gets one vote. Proposals pass with a plurality vote eg: 8-6-5 means proposal 1) passes.


Chairman awards the power squares to the country whose proposal just passed. Then s/he implements the proposal (as much as possible).


1) Move sessions last 10 minutes - chair will keep track of time (adding time for recesses)

2)Emergency Move: only in response to aggressive moves and only from an ally. A nation cannot attack with an emergency move.

3)Terrorist Move: can only be launched by radical nations (agreed upon at beginning of the simulation) - victim nation loss to be determined.

4)Counter Terrorist Move: can only be launched by nations having such units (agreed upon at beginning of the simulation) - nations must roll a six for success (larger nations must roll evens).

5)Food Embargo: can only be made by a few food exporting nations - victim loses one power square every other day that the embargo is in force.


Students will receive points based on the following:
  1. 50 points - National Profile (typed - double-spaced - 3-5 pages in length)

  2. 100 points - Involvement in simulation:

    1. Speaking = +1 or +2 (if over 30 seconds)
    2. Proposal written on board = +1
    3. Dressing up = +1 to +3 (full credit includes flag, placard, and costume)
    4. Make a move = +1
    5. On time = +3 (delegate is in place and ready to begin at roll call)
    6. Flag of Country (Students may make or purchase flags. Purchased flags may be given to the instructor for extra credit [15pts.].)

  3. 50 points - Delegate points will be deducted for not following country policy:

    1. Major mistakes = -10
    2. Minor mistakes - -5

  4. 50 points - Power squares left at the end of the simulation
    1. Increased power squares score
    2. Maintain original number
    3. Lose 1/3
    4. Lose 1/2
    5. Lose 2/3
    6. Lose all power squares
    = 45-50 points
    = 40-44 points
    = 35-39
    = 30-34
    = 25-29 points
    = 20 points



    1) Each nation receives a set number of power squares.

    2) Power squares may be gained by:
    1. Proposal Acceptance (+5)
    2. Win a war (+ the original number of power squares of the conquered nation)
    3. Foreign aid in emergency moves (point award varies)
    4. Compensation for services (helping another nation) (point award varies)

    3) Nuclear weapons destroy five power squares and can be used (with caution) at any time during the move session.

    4) Each country will keep an accurate daily record of power square loss and gain.

    5) Violations of treaty agreements can be brought before the World Court.